Shadow Warrior 2 Presenta su nuevo DLC gratuito The Way of The Wang



Devolver y Fying Wild Hog han lanzado un nuevo DLC gratuito para Shadow Warrior 2 junto con un nuevo update. The Way of The Wang, que es como se llamará el nuevo DLC gratuito, nos trae 7 trials, nuevos crafteos, nuevas armas y 3 tiers diferentes para la dificultad insane.

Por otro lado el update soluciona problemas de la intersección de la espada, arreglado problemas de sombras que no aparecían en algunas configuraciones y añadido más detalles y optimizaciones a los mapas.

Tanto la actualización como el nuevo DLC será autodescargado por vuestro cliente GoG o Steam donde tengáis el juego adquirido.



Os dejamos la lista de cambios a continuación:


The Way of The Wang DLC includes:

  • Seven Brutal Trials
  • New Crafting Modes
    -Infuse Gem – merge gem with weapon, available after finishing two Trials of Infusion
    -Purify Gem – remove negative stats from gem, available after finishing two Trials of Purification
    -Embed Gem – upgrade base weapon stats, available after finishing two Trials of Embedding
  • New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
  • Five New Achievements
  • Three new difficulty Tiers for Insane difficulty

Update Includes:


Photo mode:

  • Fixed photo mode camera orientation reset when changing fov

Engine fixes:

  • Fixed ‘Saved Games’ relocation
  • Corrected blade intersection test
  • Fixed missing shadows after changing a map or weather
  • Gamepad sensitivity curve adjustments

Gameplay fixes:

  • Fixed blob transformation when he is electrocuted
  • Fixed Warlord force slash bug
  • Fixed incorrect Vanish behavior
  • ‘Plasmoid’ camera clipping fixed
  • Pickup item disappearing on hard landing fixed
  • Alt weapon ammo counter fixed
  • Mech: fix for minigun and grenades killing other enemies
  • Fixes for places where player could get stuck
  • Added missing minimaps
  • Fixed ‘Second Chance’ skill trigger on Blob transformation
  • Various audio fixes

Multiplayer fixes:

  • Fixed rotation of some quest items
  • Fixed damage caused effects for other co-op players
  • Fixed a bug where co-op partners get level up while still in loading process
  • Fixed disappearing weapon after cutscenes in some circumstances
  • Some optimizations
  • Fixed quest sword not showing up for clients
  • Fixed barrier not spawning when fighting the last boss
  • Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
  • Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
  • Fixed client spawning outside of temple when dying during the fight with acolytes
  • Fixed a possibility for a client to be forcibly teleported to a level from hub
  • Fixed quest giver Kamiko not spawning for clients in hub area
  • Fixed client block on 018kmh after last cutscene
  • Fixed door sigil for clients
  • Fixed taking damage from neutral opponents
  • Fixed anvil not showing for clients
  • Fixed Kamiko’s spikes remaining on map for clients
  • Fixed an issue with client seeing closed vault doors after he joined during a cutscene


  • Levels of other players are visible on their avatars
  • Players will get notifications via multiplayer chat about teammate’s death, level up, connecting and disconnecting