HITMAN recibe el update de Marzo

 

 

IO Interactive ha lanzado el update de Marzo para HITMAN además de compartir las “release notes” del mismo. De acuerdo con la lista de cambios este nuevo parche incluirá el soporte para el idioma chino, además de algunas mejoras y arreglos en el juego.

Uno de los arreglos que acompañará a este nuevo update de Marzo es un problema donde la opción HDR no podía ser activada en el lanzador del juego usando gráficas AMD. Otro de los arreglos era un problema bastante extraño donde el juego podía llegar a crashear además de otro problema donde algunos NPC se teletransportaban.

El nuevo update de Marzo pesa alrededor de 1GB y será automáticamente descargado por el cliente de STEAM. Os dejamos con las release notes en versión original por si queréis conocer el listado completo de cambios:

 

HITMAN March Update Changelog:

 

  • Simplified Chinese Language Support
    We’ve added full menu and subtitle support for Simplified Chinese on PC.
  • Performance
    We’ve fixed some rare issues that could cause the game to crash or be unstable.
  • Missing Exits
    We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).
  • Paris Suspend
    We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.
  • Subdue Prompt
    We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.
  • Scoring Adjustment
    We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.
  • Sapienza Lab
    We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.
  • Hokkaido Landscape
    We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.
  • Contracts Search Favourites
    The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’
  • Sticky Pistol (Escalation)
    We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.
  • The Incarnation Non-Accident
    We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.
  • Disappearing Act
    We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.
  • Fire Safety
    We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.
  • HDR Launcher
    We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.
  • Sun Spots (HDR)
    We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.
  • Additional
    We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.