Watch Dogs 2 Update 1.08, se presentan sus cambios

 

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Ubisoft ha comentado que se prepara un nuevo parche para Watch Dogs 2, concretamente el Update 1.08, que introducirá nuevas mejoras y que estará disponible a finales de semana.

Lo primero que nos brindará este Update 1.08 será poder volver a jugar cualquier misión que forme parte de la trama principal, e incluso rejugarlas seleccionando otro nivel de dificutad, además otro nuevo nivel de Hacker.

También habrá mejoras relevantes a nivel de las invasiones, mejoras en las Leaderboards, las mecánicas de gameplay y gunplay, en el CO-OP además de mejoras en la estabilidad y rendimiento del título con parches específicos para la versión de PC.

Os dejamos a continuación la lista de cambios al completo aportado por la propia Ubisoft:

 

 

Watch_Dogs 2 – Update 1.08 Changelog:

 

Bug Fixes 

Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.
“PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.
Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.
Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.
Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.
Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.
Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).
Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.
Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.
Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.
• Improved performance and stability
• Minor graphical improvements
• Fixed multiple AI and traffic issues
• Several improvements on the GPS pathing
• Fixed multiple replication issues
• Fixed numerous minor audio and text issues in localized versions of the game
• Lots and lots of other minor bug fixes

 

PC-Only Updates 

San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.
– The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.
• Improved performance on Crossfire systems (AMD dual GPU systems)
• Fixed various minor issues with the UI and text.
• Fixed minor issues with the HUD in multi-monitor mode
• Fixed various cases of reflections corruption.